

Graphics: Shader 3.0 or better, 256MB Nvidia GeForce 6600GT/ATI Radeon 1600XT or better Memory: 8 GB free hard-drive space, 512MB RAM (XP)/1GB RAM (Vista) Processor: AMD 64 3200+/Intel Pentium 4 3.0GHz or better

So we were able to achieve this graphical intensity with only a modest bump in the minimum requirements from COD4: This was especially important as we are really pushing the limits of the engine. What system requirements will PC gamers need to jump into the fray?ĬS: My team worked closely with hardware vendors such as Intel and Nvidia to optimize for various hardware configurations available on PC. GS: So far, Call of Duty: World at War appears to be a graphically intense game. And support for mods-not just multiplayer but co-op mods too! The PC version is more configurable with respect to controls, graphics, and performance options. It plays great on high-end rigs, but we've optimized for more-modest gear, too. COD:WAW looks fantastic in higher PC resolutions than you can get on a console. That said, my team is very consciously making a PC title with a focus on all the things we love about PC gaming. GS: Are there any other PC-specific features you can tell us about in Call of Duty: World at War?ĬS: Our goal is to bring the same game experience to multiple platforms, and I think we are hitting our mark. Developer Treyarch has revealed the system requirements for the PC version of its World War II shooter Call of Duty: World at War, which hits retailers on November 11 alongside the PS2, PS3, Xbox 360, Wii and Nintendo DS versions. Aah, the one game I look forward to sooo much.
