


The finale piece is the 'Recovery Time', which, stated within the media set, is the amount of time it takes before the music starts transitioning from from the combat piece back to the ambient piece after exiting combat. The default for this is 6 seconds, however, you can change it to whatever number of seconds you like up to. After that, you have the "Loop Fade Out Time" Box, which decides how long it takes for the battle track to fade out while transitioning back to the ambient/dungeon track. Click it, and then the file directory menu will come up, and from there, you can choose where you want the media set to play the music from. The "Loop" box is where you will actually choose the Folder or MP3 file you want the media set to use when playing combat music. However, the new music engine uses cross fading between music tracks when transitioning from combat music to regular music, so I usually leave these 2 blank as it just adds more unneeded noise. Respectively, this could be compared to the "Finale" folder from the Fallout 3 Combat Music folder. These create intro's and outro sounds to your piece. The first and last one, Intro and Outro, both use files from the "Sound" Tab. When you choose the battle set, you will get 3 boxes. This set is used strictly for music that will be played during combat. The first option of the four media set types is the "Battle Set". The 'Full Name' box has no effect, so I usually leave it blank. You will also have where you can type in the ID of the media set. When you create a media set, you have four media set type options to choose from Battle Set, Dungeon Set, Incidental Set, and Location Set.

The Media Set is where you create how the type of music you want, and different ways to control the effect. There is also some inclusion of the Sound tab, which I will discuss, however, I rarely use this tab for music controllers. We will focus on the 3 needed for music Media Location Controller, Media Set, and Music Type. Here there are 5 Sub-Tabs Acoustic Space, Media Location Controller, Media Set, Music Type, and Sound. The Audio Tab, located within the Object Window, is the location of every piece of audio in the game(with the exclusion of Dialogue).
